In the year 1024, following Bois Maury and the support received at Bicolline, a fleet was assembled for the return journey to Terakana, the New World. Its objective was twofold: to bring back new resources and to establish a true trade route between the two continents, thus securing a prosperous and lasting exchange.
Barthez, whose lands had been recognized in the New World, wished to see trade flourish and was already envisioning profits and adventures. However, the looming threat of the Great Dark One and the situation in the New World cast a shadow that had to be confronted at some point… with the hope that it would not spread to the Old World of Mundus…
At the end of the summer of 1024, Bois Maury, accompanied by his friend Jarl Siglenn, Lady Suzette, and Dame Cécilia, reached the port of Kafe.
There, eight ships were ready to set sail. The *Haruspice*, still under the command of Captain Alaric, was fully prepared. Bois Maury had asked him to head to Kafe several weeks ago to make everything ready. Aware of the dangers of the voyage he had did everything possible to ready the other ships and their crews. All were preparing to face the mysteries of the great ocean, the Sea of Ice and the perils of the journey back.
Jarl Siglenn and Lady Suzette were already dreaming of the stories they would share upon their return, while Bois Maury could not shake a sense of unease…
After this tragic death, Bois Maury was under suspicion by the Ambassador but rapidly found innocent. All feared that Athenais was about to use of a ziggurat to open a portal between worlds—an imminent risk that could not be ignored and that led to her death. Additionally, the presence aboard the 1024 ship, of enigmatic passengers carrying orbs of unknown power added an air of suspicion and danger. The consequences of their actions at the time, the distrust born from their behavior, and the fervent speeches they had delivered to the people of Mundus did not bode well for the future. With their dwarf friend Baldric LaRoche from the Naingineers and the elected new king – King Bock ShieldBroker, they could do little.
These elements painted an uncertain future, but few members of the fleet were aware of Bois Maury’s concerns.
Again, Bois Maury boarded the *Haruspice*, while Siglenn and Lady Suzette took their places on the *Karegan* under the command of Captain Montès.
Siglenn had proposed last minute to To’ Plantegenest and Isabeeau Le Guennec to join the trip.
It was agreed that once they sighted the shores of the New World, in several months’ time, they would split to reach the Northern Marches and their kingdom of Stonehorn.
The first three weeks of sailing were calm. The eight ships advanced together, the *Haruspice* leading the way, followed by the *Joyeux*, the *Fringant*, the *Karegan*, the *Reguiarh*, The *Sea of Light* and flanked by the *Black Mastiff* and the *Krakena’ch*.
Unfortunately, an unforeseen event occurred: the *Reguiarh* was forced to turn back after suffering major damage to its main mast. With great regret, its crew began their return journey to Kafe, leaving the rest of the fleet to continue into the unknown.
As the convoy reached the early stretches of the Sea of Ice, the biting cold suddenly intensified, and a dense fog rose, obscuring the horizon.
Light signals continued to be exchanged between ships to maintain a tight formation, avoiding as much as possible the treacherous icebergs that seemed to appear out of nowhere. The *Black Mastiff*, struck by a block of ice, suffered severe damage.
Morale was low, and communication became increasingly difficult as the mist enveloped the ships. Updates on the *Black Mastiff* damage were regularly exchanged. The crew monitored it as best they could, even transferring caulking materials to help with repairs.
Three weeks had already passed as the small fleet navigated the terrible and mysterious icy waters. Bois Maury and Alaric, navigating by instruments, guided the fleet. Yet doubt was creeping in—when would they finally emerge from this frozen hell?
The *Black Mastiff* lagged behind. It had fallen under the watch of the *Karegan*. Bois Maury estimated it would take another two weeks to cross the sea and urged everyone to remain patient and focused.
Another ship, the *Joyeux*, suffered a rudder failure, forcing the fleet to halt amid the ice. The repair was brutal—four brave sailors had to submerge themselves in the freezing water to rebuild the pulley arches, guiding chains, and reinforce the broken parts. Only one survived. The *Joyeux* could resume its course, but it had lost maneuverability and would now have to move cautiously. The makeshift repair, costly in human lives, would not hold indefinitely.
On the *Black Mastiff*, the situation spiraled out of control—a mutiny broke out. A group of terrified sailors, refusing to face the perils of the Sea of Ice any longer, seized control. Captain Basconne was overpowered and bound, leaving the *Black Mastiff* in the hands of the insurgents. The first mate managed to send a signal to the rest of the fleet before the ship distanced itself.
Bois Maury, Alaric, Montès, and Siglenn made a fateful decision.
The *Karegan* would turn back to intercept the *Black Mastiff* and end the mutiny by force. A risky move. The *Karegan* pursued, and, taking advantage of a brief clearing in the fog, rammed into the *Black Mastiff*. The impact sent the mutineers reeling, allowing Siglenn and Lady Suzette, accompanied by a heavily armed group, to storm the deck.
The remaining loyal sailors, seeing their chance to reclaim the ship, grabbed gaffs and improvised sabers, joining the fight. The *Black Mastiff’s* deck became a battlefield, filled with the clash of metal and the cries of the wounded.
At last, the ship was secured.
Following the event, a hard decision had to be made. The *Black Mastiff* could no longer continue; the *Joyeux* was in poor condition, and the *Fringuant* had half its crew suffering from scurvy. Three ships would now press on toward the New World.Led by the *Haruspice*, The *Sea of Light* and the *Krakena’ch* were now facing their own destiny.
Siglenn and Lady Suzette would hear no more news. After three slow months of navigation, the *Black Mastiff*, *Karegan*, and *Fringuant* finally reached Kafe’s shores.
Siglenn and Lady Suzette abandoned the idea of returning home—they now had to forge a new life in the Old World. They hoped, one day, to see Bois Maury return with ships, but a dreadful suspicion crept into their hearts: that the convoy had never reached the New World, losing forever the key to the return route.
Only Bois Maury and Alaric knew the way—if they were lost, all would be lost…
Siglenn and Suzette made their way back to the land and reached the Duché of Bicolline again. En route, they met with Baldric laRoche, the dwarf from the Naingénieurs who made possbile their previous encounter with the new king Bock. Baldric had heard the story of the convoy departure but had no idea of the aftermath. He was in shock hearing the tale of the journey that turned so bad. He was also in fear who might have happen to his friend Bois Maury…
Together, they made their to the city where Siglenn and Suzette had now intention of making their new life, maybe by joigning the “Horse & Hound” guild under Sir Rickard Cameron. They hope to find the support of Ailsa from the Guild of the Colibrille, good friends of the Horse & Hound.
Several month later, news arrived to their hears by Kafe crewmen.
As they sailed towards the horizon to the east, they collected floating remains and pieces of one of their ships. One of the convoy. One of the three ships trying to cross the Sea of Ice. No doubt it was theirs, on a wooden piece was carved some names, almost whashed away by a long stay in water.
Pieces were recognized as parts of the *Krakena’ch*. A corpse was even found in a small pinnace that was identified as from the *Haruspice* while the dead man was identified as a crew member of the *Sea of Light*.
All what remain was mystery untill events unfolded by the summer of 1025 and… Sighild.
Ada.
At first, the little girl had been drawn to a beautiful polished, glowing rock in a clearing.
Jehan, her father, had told her to stay on the path, but when she spotted those magnificent flowers she decided to bring some back in the small milk jug she was carrying home from Mother Jacquot’s. People said the old woman was a witch, but when it came to cream, no one could match her, and in the end people paid little heed to such talk. Just women’s tales!
Ada was seven years old—she was a big girl, and could be trusted. The rock was almost gleaming, and she felt as though a melody was emanating all around it. She reached out to touch it.
When her father and his neighbors, armed with pitchforks, finally found her, night had already fallen and a cool breeze was brushing her blond locks. They found her curled up and asleep, the cream jug spilled, and on the palm of her hand, a strange symbol. The first words she spoke were about the rock. It was there, close by, but its light had vanished—it had darkened, and the stone was cracked all over, as if some smoldering anger had tried to destroy it. Ada wept and told them what she had seen: its light, that strange melody, gentle and beautiful.
Wary, the men took the road back, her father carrying a drowsy Ada in his arms. It was no good lingering on these paths at night, and Ada’s story was most unsettling.
The first arrow caught Martial in the throat. Time seemed to freeze. A second struck Jacquot in the spine, then a third, then a fourth… Panic.
Black shapes burst from the undergrowth. Rapid orders snapped out in an unknown tongue.
Jehan lay on the ground. Two arrows in his back. His eyes fluttered once more—just long enough to see the men in black seize Ada.
His hand fell limp, and for an instant he glimpsed the mark upon her palm: the sign of the Fjeldar…
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